Difference between revisions of "Tutorial"
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This is a short introduction, with that you should have no problems to begin the game with. If there were further questions, take a look at the menu bar [[wisdom]] or [[help]]; you can also ask your own heart, because you may find the answers there, too. | This is a short introduction, with that you should have no problems to begin the game with. If there were further questions, take a look at the menu bar [[wisdom]] or [[help]]; you can also ask your own heart, because you may find the answers there, too. | ||
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+ | ==Profile, Pearls & Runes== |
Revision as of 10:02, 8 July 2009
This article/paragraph needs to be translated or translation is in progress. |
Now you are a mighty magician, but there are also several small tasks, beneath you, that need to be done. For this purpose, the Tree of Life provides assistance with so-called quests. Let me give you a short summarized introduction.
Basics
Whispering and hardly comprehensible, as a swoosh in your soul, the Tree of Life talks to you:
With a deep voice, it hums:
"First of all, the basic buildings ought to be conjured, appreciated magician:
- The Tree of Life, thus myself, that collects Mana. The Mana is the only resource, you cannot gained by looting; you have to produce it on your own. That's why it is very important to strengthen the Tree of Life to a high level.
- The School of Herbs, that serves a very important ressource, scilicet Herb Essences.
- The Cave of Crystals, that produces the second important ressource, the Crystal Splinters.
- The Stone Root, which produces Power Stones.
- The Resin Vein, that serves the ressoure needed for stonger creatures, Dragon Eggs and stronger buildings."
Clue: You may conjure by using the menu bar conjure. The requirements, needed to conjure Buildings and Creatures can be looked up in wisdom.
You can schedule the duration of a conjuration on your own. The longer the conjuration, the lesser the wastage of mana. The duration of one conjugation can be set betwenn 5 minutes and 24 hours.
You should keep in mind from the very beginning, that the own palace is under Newbie Protection. You'll leave it by conjuring a building to level 10 or by acheiving 5.000 points. Indeed, it is possible to attack other magicians before - these ones, however, who are not under Newbie Protection anymore. Sentinels may be attacked before, too.
Tip: It is suggestive to look about a guild early. Being a servant offers you the opportunity to receive protection as well as advice. You find a summary of all actually existing guilds in the screen might, on the menu bar guilds. To be able to become a servant, you have to possess at least 3 runes, to found a guild, even seven ones.
The next building that should be conjured, is the Palace Courtyard which is an important requirement for subsequent buildings. In order to be able to conjure the Palace Courtyard, you'll need the Tree of Life on level 5, the Cave of Crystals as well as the School of Herbs on level 3. With the conjuration of the Palace Courtyard on level 1, you may conjure the Xhodotorian Cocoon, on level 3 the Crystal Tower. The Xhodotarian Cocoon serves the Summon of Creatures. You can find its menu on the menu bar palace, down to Xhodotorian Cocoon. Here, you may choose, which and how many creatures should be summoned.
Heroes
In order to conjure a hero, you need the Hero Statue, that however requires the level 1 School of Herbs. Usually the conjuration is sold by mana, the first one, however, is for free.
By fights heroes receive experience points that let them become stronger. If you lead a hero, you have to confer creatures upon him first, by choosing the hero and by confirming, how many creatures of which sort are relinquished.
But before you send a hero, there should be conjured unicorn carts in the breeding pit and relinquished on the hero. These unicorn carts carry the loot, resources, to the palace. If you only want to carry resources, you can also conjure a pegasus. The first one is given for free, too, more cost mana. However, you do not need a higher-leveled Hero Statue, in order to conjure more pegasi. So you can conjure nearly endless pegasi-heroes.
It is also possible to unite several heroes, your own and these from other players, under the flag of a war camp and so begin a major offensive against another war camp, as well as mighty players or sentinels.
Race | Mountain Troll | Elf | Half Giant | Dwarf | Warrior | Centauride | Pegasus |
Attack | 4 | 0 | 3 | 2 | 1 | 0 | 0 |
Defense | 0 | 4 | 0 | 0 | 2 | 3 | 0 |
Life Force | 0 | 0 | 1 | 2 | 1 | 1 | 2 |
In order to conjure more powerful creatures, for offensive as well as defensive, the rare ressource Gold Resin is required. You can gain it in the Resin Vein.
clue: Ask someone to defend you or use the strategy of saving having once left the Newbie Protection. There will be further tips as the game continues. Another possibility for defence is the Crystal Tower.
Creatures
In the following, I will show you the basics of creatures, appreciated magician:
First of all the creatures that may be conjured in the very beginning.
The goblin is the creature that is the army's most-used part in the beginning. It is furthermore the second weakest creature, possessing attack 1 as well as defense 1. The goblin costs 450 herb essences , 250 crystal splinters , 120 power stones and 3 mana ; another requirement is the xhodotorian cocoon on level 1. Goblin's speed is 4 tpa (Ticks per area, 1 tick = 5 minutes).
The weakest creature in game is the unicorn cart. As already written, it is conjured to carry conquered loot to the palace, to deliver resources to other magicians or to save own resources in case of an attack. Every unicorn cart may carry 1.000 ressources. A unicorn cart costs 500 herb essences , 400 crystal splinters , 150 power stones and 3 mana. Its speed is 2 tpa. In order to be able to conjure unicorn carts, you need to possess the breeding pit on level 1.
attention: 4 tpa is slower than 2 tpa: Goblins need 4 ticks = 20 minutes to cover an area, Unicorn Carts however 2 ticks = 10 minutes.
Creatures may only attack, if they are led by a hero. Hero's speed always adapts on the creatures' speed. If he leads several creatures with different speed niveaus, the horde travels with the speed of the slowest creature.
Buildings
What must not miss are the basics to the buildings. I'll explain to you the most important ones, beginning the game:
Me, the Tree of Life, I'm producing mana. You need it for faster conjuration of all buildings and for all creatures.
The school of herbs produces herb essences. These herbs are used for every conjuration, as well as for every creature. So it is the buildinf that should be conjured first; the herbs are the most important resource, because you would not be able to play this game with herbs missing.
The cave of crystals produces crystal splinters. You need this resource for every conjuration, too, but the amount is lower. So the cave of crystals ought to be conjured second.
The stone root produces power stones. Power stones are not used until you conjure creatures or higher buildings. But why you should not conjure it third?
This is a short introduction, with that you should have no problems to begin the game with. If there were further questions, take a look at the menu bar wisdom or help; you can also ask your own heart, because you may find the answers there, too.