Dwarfworld Shaman Hut

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Revision as of 08:38, 10 September 2010 by Kizeren (Talk | contribs) (Conjuring costs)

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Shaman Hut
Shaman Hut.png
Reviving: Axe Swinging Dwarves,
Children of Power,
Doubleedged Axe Dwarves,
Elf Mages,
Elf Rangers,
Goblins,
Ice Warriors,
Tree Giants,
Warrior Priests,
Fire Fairies,
Hysterical Centauride,
Singing Half Giants,
Stone Throwing Trolls,
Storm Fairies,
Unicorn Carts,
Wild Centaurs
Prerequisite
Stone Root: Level 1

The Shaman Hut lets you resurrect Creatures fallen in battle. Creatures converted from Sentinels can't be resurrected. The Creatures lost in battle will be transferred to your Hut automatically.

The higher you conjure your Shaman Hut, the more Mushrooms you can produce and storage.


The Shaman Hut can only be conjured at your Main Palace (M)

Conjuring costs

These formulas are only suppositions!

Conjuring costs Herb Essences =  50 * level2
Conjuring costs Crystal Splinters =  40 * level2
Conjuring costs Power Stones =  426 * level2
Conjuring costs Gold Resin =  408 * level2
Conjuring costs Mana =  574 * level

(use common rounding method)

Experienced data:

Conjuration
to Level
Costs Mushrooms Per Tick Mushroom Space
Herb Essences Crystal Splinters Power Stones Gold Resin Mana
5 1.250 1.000 10.650
10 5.000 4.000 4.2600 47 20,340
20 20.000 16.000 170.400
40 80.000 64.000 681.600
60 180.000 144.000 1.533.600
80 320.000 256.000 2.726.400
100 500.000 400.000 4.260.000
150
200
250
300
350
400
450
500

Revival Costs of Creatures

Creature Stone Cost Mushroom Cost
Unicorn Carts 120 3
Goblins 120 3
Ice Warrior 200 5
Children of Power 120 3
Hysterical Centauride 280 7
Warrior Priests 400 10
Wild Centaurs 360 9
Axe Swinging Dwarves 760 19
Elf Rangers 840 21
Doubleedged Axe Dwarves 1.040 26
Singing Half Giants 2.320 58
Stone Throwing Trolls 3.240 81
Tree Giants 1.680 42
Elf Mages 2.600 65
Fire Fairies 760 19
Storm Fairies 800 20